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8.0.2 Football Manager Patch Released


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General

============

- Injured players will not get offered out on loan by parent clubs

- Human gets taken to the competition news screen on big events such as yearly award news items

- Ensured AI replaces overage captains promptly

- When Hearts play Hibs, both teams can now play in their first kits.

- Awards news no longer always refers to manager award winners and runners-up as having "nothing to choose between them"

- Stopped duplicate player appearing in Best Eleven if the same player is loaned twice by the club

- Stopped players being unahppy when an international captain is replaced following his retirement

- Fixed post match key man watch comments not mentioning player being injured/sent off/subbed etc

- Changed turkish regens to always be turkish by first nationality and have small chance of a specific second nationality

- Added new possible second nationalities for players born in England

- Tuned retirements of young players without a contract but part of the national squad

- Tweaked down grey player CA at the low end for non active teams

- Team records now processed for international friendlies.

- Stopped various Feeder links getting cancelled when they shouldn't be.

 

Interface

=========

- Can no longer choose American All Star teams when creating a tour in USA.

- In a network game, a user is now kept on a team screen if he was using it before the game was continued by another user. Before, the user was always forced to view a new screen.

- Removed code from U18 contract offer screen.

- Removed "Most Team Points" from Competition Summary screen for Cup Comps

- Changing to a saved team selection would sometimes not show players picked that were in the reserve or youth team.

- Fixed filter flickering on and off on the notes section when it was changed.

- "Information" section for clubs would sometimes showed a number instead of an informative string.

- Double clicking on the last word in an edit box wouldn't select the right text.

- Fixed some match colour clash problems.

- The selected row highlight doesn't disappear when changing player instructions outside a match.

- The advisor would sometimes be disabled by default.

- Fixed window not maximizing properly in large monitors.

- Calendar quick link did not work in some situation where the manager was an international manager.

- Calendar quick link button is now always available (regardless of if manager is unemployed or not).

- The advisor quick link button is now disabled if there are no advisors for the current screen, or if advisors are disabled.

- Fixed bottom half of the player comparison screen not being visible in some rare situations.

- The name of the saved game is correctly translated on the game status screen when changing languages and the game hasn't been saved for the first time yet.

- 'Return' and 'Enter' will complete wizard dialogs such as Start New Game and Add New Manager.

- The Player Search quick link button works if manager is international manager.

- Sorting the player history achievements list then selecting a different team/year now displays the correct details below.

- The player profile on the competition player stats section now displays the birth date and age rather than just the number (for age) without any text.

- Captain player reaction strings now show for non-first team squads.

 

Tactics

=======

- Double-clicking on a player on the tactics pitch that was substituted on now works (shows the player instructions).

- Goalkeeper "distribute to" instruction now works for players substituted on and doesn't always reset to "None".

- Player instruction "Swap position" works correctly with player substituted on during a match.

- Fixed various inconsistencies in the "Specific marking" drop-down menu.

- Paolo Maldini would always show up with a morale of "Unknown" during a match - this is fixed.

- Fixed "Swap position" of some players not always being updated correctly when swapping players around during a match.

- When using the squad list on "Tactics" to change player instructions, the default values for certain instructions were the first possible value rather than the normal default value.

- Player instructions or team instructions could sometimes be lost from the tactic when saving your team selection and restoring it.

- Player names on the match lineup pitch was sometimes obscured by the player behind (with certain formations).

- Fixed slight graphics glitch on the "remove" button on set piece taker panels (such as penalty takers).

- Text would overrun onto "Instructions" button if the name of the tactic was too long or if the team name was too long for the team instructions view.

- The arrow to close/open the mini-pitch on tactics during a match now has a larger catchment area.

 

 

 

Board Confidence

================

- Fixed issue whereby some loan signings wouldn't be judged on the confidence 'signings' section.

- Fixed issue where some loan signings were being judged on thier previous club's outings

 

Finances

========

- Tuned down the ticket prices for friendlies involving reserve/youth teams

- Adjusted non-player wage requests to consider current wages and not to ask for unnecessarily huge raises

- Adjusted the board limitations on the budget adjustments and made it easier for smaller teams to move smaller amounts between budgets

- Adjusted general finances in the German leagues

- Adjusted ticket prices, wages and general finances in the Turkish leagues

- Adjusted collective win bonuses for smaller competitions based on the competition prize money

- Adjusted financial conditions before deciding to build a new stadium

- Disabled the payment of club collective win bonuses to b-teams playing in active competitions

- Disabled the payment of club collective win bonuses for competitions between only 3 teams (some Italian cups)

- Fixed some sponsorships setup in the DB not showing up right at the start of the game

- Tighter board control on signing extra coaches beyond recommended limits

 

International Management

========================

- Improved AI international squad selection (fixes issues with not enough youngsters progressing at national level and older players winning too many caps)

- Fixed bug where if you were managing an international youth side and looked to organise a friendly with a national side, it would allow you to pick the full national team rather than the team at your equivalent level.

- Ensured players with an international retirement date set in the db retire from international football at the right time

- Stopped news about first game in charge for national managers when taking over a club side as well

- Fixed rare issue with players being declared 'dropped from squad' for their previous nation when they have since started playing for a different nation

 

Manager Interaction

===================

- Stop human being allowed to release comment referring to another manager's ability to get his team promoted when that team has already won promotion.

- Allowed manager to view PR text reasons on the player's profile.

 

News items

==========

- Fixed rare player_bio string where a player's total club appearances were mentioned incorrectly

- Fixed instance of news saying player signed new deal until January 1900.

- Fixed news item regarding AI manager watching a potential signing when he is already a future transfer/has signed a transfer deal already.

- Fixed missing headline on competition news panel if the game was won by a team as higher seed.

 

Player Unhappiness

==================

- Stopped players maoning for too long about competition for places when they are playing regular football.

 

Transfers

=========

- Adjusted checks for not allowing U18 players to transfer abroad.

- Fixed another issue todo with boards accepting offer which are a bit too low, behind the managers back.

- Stopped AI teams from poaching staff in the first couple of months of the game starting when transfer budgets have been disabled.

- Stopped being able to sign very elite players really cheaply due to their asking price wrapping and going negative.

- Fixed news item claiming the player's current club are favourites to sign him when receiving a bid for a player who has already been offered in a part exchange deal

- Loan transfer offers are now cancelled correctly at the end of the transfer deadline day.

- Fixed bug where cancelled transfers stayed in the transfer centre infinitely.

- U18 players can now be transfered between two EU based clubs again.

 

Scouting

========

- Fixed long pause when going to club scouting section after resigning from national job

 

Contracts

=========

- Ensured teams who are restricted to x amount of transfers in a single window, don't count contract renewals.

 

Competitions

============

- Adjusted the attendances in matches involving reserve/b/youth teams

- Adjusted the chances of foreign b-teams accepting friendlies due to great difference between parent club reputations

- Adjusted the general chances of foreign teams accepting friendlies

- Fixed news item sometimes incorrectly highlighting which players are in and out of continental squads

 

Asia

====

- Asian Champion League games no longer clash with international fixtures.

 

Argentina

=========

- Overall stage history is no longer recorded for the Premier Division.

- Added the correct Second Division schedule.

 

Australia

=========

- Corrected suspension in all Australian competitions.

 

Belgium

=======

- Belgium Cup no longer stops running when running the First Division only in view only mode.

- Teams can now name 7 subs on the bench in the Belgian Cup from the last 32 round.

- Added the correct schedule for the Belgian Second Division Promotion Play-off stage.

- Lierse are no longer automatically relegated in the first season.

 

Brazil

======

- Fixed incorrect Brazilian Third Division dates.

- Fixed teams set in the database being used for qualification to Copa Libertadores when you start in Dec/2006.

- Updated São Paulo State Championship Prize Money.

 

Bulgaria

========

- Fixed incorrect Bulgarian cup draw dates.

- Teams from correct regions are now promoted from lower divisions.

- Updated TV revenue for Bulgarian "B" Groups and improved tv game selection.

 

China

=====

- Fixed fixture clash on 7th June 2008 between the Chinese Super League and Asian World Cup qualifiers.

- Fixed wrong number of teams getting relegated from First Division in 2009 (should be 2 teams and not 1).

 

Croatia

=======

- Corrected the Croatian Cup schedule.

 

Denmark

=======

- Added the Cotonou agreement to Denmark.

- Non-EU U18 players age checked is based on the players birthday rather than on the start date of the Danish season.

 

England

=======

- Extra time now played in the Final of the Johnstone's Paint Trophy.

- Johnstone's Paint Trophy games now kick off at 1945.

- Added loan restrictions for the Blue Square North and South divisions.

- Removed the rule saying the match will go to a replay for cup replay games.

- Only two games are shown on tv for the first two rounds of the FA Cup.

- Added AFC Bournemouths and Luton Towns 10 point deduction.

- Made sure FC Hayes, Farnborogh and Solihull Moors can play in the FA Cup from the first season.

- Fixed fixture pile up the Blue Square Premier League in April 2012.

- All play-off games are televised for the Championship, League One, League Two and the Blue Square Premier divisions.

- 7 subs allowed for Premiership from 2008/09 season.

 

Europe

======

- Fixed incorrect Champions League, Uefa Cup, Quarter and Semi Final Draw date.

 

Finland

=======

- Finnish Cup final now played at Finnair Stadium.

 

France

======

- Seven subs can now be named in the French Cup for Ninth round onwards.

 

Germany

=======

- B teams no longer take part in the German Cup from the 2008/09 season onwards.

- B teams no longer can be promoted into the Second Division.

- Main teams and B teams no longer can be in the same division.

- Improved team allocation in the regional divisions.

- B teams can now be promoted from the regional divisions.

- Regional Division games no longer clash with the First round of the German Cup.

- Added seating capacity restrictions to the German Third Division.

- Restricted the number of B teams to 4 that can be promoted to the Third Division in the first season.

- Moved one game for TV in the German Third Division.

- Correct distribution of prize money in the German League Cup.

 

Greece

======

- Cypriot players are no longer classed as foreign in the Greek leagues.

- Can now register players from the 1st July again.

- Greek Cup winner always qualifies for EURO Cup.

- Fourth round of the Greek Cup no longer goes to a replay.

 

Holland

=======

- Stopped the European/Relegation play-off games from clashing with european fixtures.

 

Hong Kong

=========

- Reserve league match squads must have at least 5 players under 20.

- Hong Kong C now participate in Reserve League of Hong Kong.

 

Iceland

=======

- Fixed subsitution rules in the league cup and first division.

- Made sure the correct teams enter into the correct league cup after the league expansion.

- Correct teams play each other in the quarter finals of the Upper League Cup.

- Relaxed work permit rules.

- Season odds, pitch dimension selection and team win bonus news items are now generated.

 

Ireland

=======

- If a lower division team wins the Irish First division relegation playoff, it is now always promoted.

- Fixed Irish Champions Leaue representatives not featuring in the All Ireland Cup when Ireland is not active.

- Fixed number of Irish Premier Division rounds as from 2009, should be 4 and not 3.

 

Israel

======

- News item now reports you've qualified for the Quarter Final of the Premier Toto Cup after the group stage.

 

Italy

=====

- Worst team(s) in regular season now play at home first in Serie C playoffs.

- Improved range of neutral venues for Coppa Italia final.

 

Malaysia

========

- Malaysian players are not treated as foreign at DPMM.

- Added special transfer rules for Malaysia U19.

 

Portugal

========

- Bans now apply straight away in Portugues league competitions.

- Stopped the League Cup Final clashing with international games.

- Improved the TV games for the Bwin Liga.

 

Republic of Ireland

===================

- Fixed a crash in the Munster Senior Cup caused by a Munster team getting relegated from the Irish First Division.

 

Romania

=======

- Second League match squads should now have to contain two U19 players.

- Updated the initial TV revenue for First League teams.

- Added correct winter transfer window.

 

Russia

======

- Stopped fixture clash between the Russian Premier Division and the European Championship Qualifiers.

 

Scotland

========

- League Cup games no longer clash with European Championship Qualifiers.

 

South America

=============

- Lowest seeded team plays at home in the first leg of the Libertadores Final.

 

South Korea

===========

- Removed the foreign restriction rule for the All-star game.

 

Spain

=====

- Fixed bug where teams that promoted from 2nd Division (Liga BBVA) to 1st Division, don't play in the Spanish Cup.

- Fixed some issues where some senior players weren't being registered

 

Turkey

======

- Fixed some dates for the Super Cup and the Super League.

- Updated Super Cup venue.

- Fixed end of season loans in Turkey ending before last game of season.

- Premier Division clubs can now register a total of 8 foreign players (instead of 7 previously).

- Corrected Turkish Cup prize money.

- Premier Division now uses 6 foreign players in first 11 rule, 8 in full match squad.

- Premier Division teams must include at least one U23 player in their 18-man match day squad.

 

United States

=============

- MLS conference playoffs now play the right teams against each other.

- Fixed bug where some players were getting offered £60k a week.

- Long term injured players not now waived on squad registration dates.

 

Ukraine

=======

- Added new Ukrainian Cup format.

 

Uruguay

=======

- Corrected the First Division, Second Division and Liguilla schedules.

- Stopped inappropriate news item when you win the Opening Stage of the league.

 

World Club Championship

=======================

- Added extra time to all rounds except the Third Place play-off game.

- Suspensions are now used in the World Club Championship.

 

International

=============

- Stopped Macau from hosting international competitions.

- Fixed international news item saying an injured player would miss a game against the team he has just played against

- Fixed international assistant manager occasionally reporting opposing players unavailable when really they are available

- Increased USA chance of playing in the Copa America.

- Over 23 players can only player in the Olympics but not the qualifying games.

- Improved the teams selected to play in the U20 World Cup from Africa and Asia.

- Only one nation from a continent can be drawn into the same group in the U20 World Cup (except when a European nation is the host).

- Teams in the Asian Cup Qualifiers no longer select players whos clubs are playing in the Asian Champions League.

 

Match v639

==========

- Re-worked marking and closing down to address conflict between the two - defenders should now close down better when appropriate.

- Further improved team reactions to cleared set pieces.

- Reduced delay between foul and whistle.

- But...allowed more advantages when prudent.

- Improved set piece positioning for free kicks and some throws.

- Fixed keeper occasionally kicking off new match period.

- Fixed another example of player kicking off to no-one.

- AI teams now add "back arrow" to def mid position for one MC if needed.

- AI teams a little more reactive to opposition pace when setting D-line.

- Small tweak to ease overcautious AI use of mentality slider occasionally.

- Made players take longer to accelerate all the way to full speed.

- Made blatant offside’s get called a little quicker.

- Enhanced effect on flair of "creative freedom" slider slightly.

- Fixed bug that would stop full back overlapping run prematurely.

- Improved smoothness of dribbling slightly.

- Players now look to run into space with ball better.

- Stopped a few unrealistic examples of poor first touch.

- Allowed players to take more first time shots when appropriate eg rebounds.

- Improved attacking positioning for certain formations that use "side arrows" on attacking midfielders.

- Improved attacking position of central "in hole" player.

- Stopped certain illogical forward runs being made from deep.

- Defenders put tackles/clearances in more appropriately.

- Biased aerial challenges slightly more towards those with higher jumping.

- Slightly less fouls when jumping for the ball.

- Reduced keeper effectiveness on close in shots slightly.

- Low team blend now has more effect on mental attributes.

- Allow more quick free kicks to be taken.

- Improved ball receiver AI slightly.

- Defenders caught wrong side of ball try to get back faster.

- Fixed defenders pushing up to edge of area when should be dealing with ball player.

- Improved player ability to deflect shots/crosses.

- Fixed defenders coming across and heading ball that team mate had covered.

- Tweaked decision making for ball player.

- Improved finishing for "bread and butter" chances.

- Improved accuracy of "bread and butter" passes.

- Further tweak to keeper kicking distance.

- Headers from descending balls now more likely to be looping in nature.

- Improved kicked clearance direction from defenders.

- Improved "subdued" goal celebration where scorer used to move a bit then stop still.

- Ball shadow slightly less pronounced in FM.

 

Match v640

==========

- Improved referee ability to try to "play the advantage".

- Fixed anomaly causing further problems with kick offs.

- Fixed AI subs when keeper sent off that could cause 2 goalies to be present.

- Another tweak to AI mentality setting.

- Made AI teams try to exploit 3 at the back without wingbacks by getting ball wide more.

- Improved positions at goal kicks.

- Improved corners sent to player lurking outside area.

- Improved use of channels to pass into and move into.

- Made first touch a little more realistic.

- Made players even more willing to run with ball into space when possible.

- And more likely to shoot in good positions.

- And more likely to cross in good positions.

- And more likely to turn before hoofing ball clear when necessary.

- Power shots more likely to go too high.

- Improved player perception of potential interceptions on pass.

- Improved direction of "flick on" headers.

- Improved code that decides whether player should pass ball around and keep possession based on directness, time wasting etc.

- Made "tackle clearances" more realistic in terms of distance and direction.

- Fixed anomaly that allowed potential clearance towards own goal when very close to it.

- Reduced instances of players dribbling ball out of play.

- Keepers more likely to follow distribution instructions.

- Keepers more effective on long shots.

- Fixed rare occurrence of keeper not taking up position for penalty kick.

- Improve defender marking on ball player running at pace with ball.

- Made players less likely to leave tactical shape to mark opponents when ball and player not in danger area.

 

Match v641

==========

- Fixed crash that occurs after player about to kick off gets a red card.

 

Match v642

==========

- Made sure free kick isn’t called back after advantage has been played for a sensible amount of time.

- Fix to stop players continuing to swap when option removed in tactical change during match.

- Fixed bug where slight injury isn’t reported when watching match in "commentary only" ( FM only ).

- Improved variety of assistant manager team talk suggestions.

- Made sure offside always called when player shoots for goal and has team mate standing well offside in ball path.

- Slight tweak to player match ratings to give them more range.

- Improved player run with ball AI.

- Improved full backs overlapping, and made their teammates more likely to try to pass to them.

- Further change to closing down code, as initial fix wasn’t quite coded correctly.

- Made players clear ball quicker under real pressure.

- Fixed bug where defenders might pass up obvious interception opportunities.

- Stopped players moving back into onside positions at unrealistically fast speed.

- Reduced pointless off ball runs that just made it harder for team mates.

- Fixed anomaly from pass vs interceptions decision making in 640.

 

Match v643

==========

- Fixed central defenders sometimes using closing down rather than marking against pace.

- Stopped AI managers playing too negatively when losing due to their sitting back attribute.

- Fixed interceptions not being recorded properly in match stats.

- Made defenders clear ball when under pressure in own area and ball bouncing at awkward height.

- Improved player decisions on when to tackle when up against player running with ball.

- Improved short throw ins slightly in terms of direction and speed.

- Made players a little more willing to shoot first time.

 

Match v644

==========

- Fixed match score divergence.

 

Match v645

==========

- Fixed advantage not being always played when fouled player gets clear of his assailant.

- Further tweak to closing down logic, to make it slightly more accurate vs slider descriptions.

- Made players work harder to get back to opponents who have gone beyond them.

- Fixed extremes of players not reacting for ages to ongoing play.

- Tweaked player choice of opponent to mark to include tactical position more.

- Improved direction of facing for defenders marking attackers in open play.

- Fixed bug in defensive line pushing to edge of area for team defending left end of pitch.

- Improved direction of defender who is chasing down attacker who is running with ball and has got ahead of him.

- Slight improvements to players decisions on whether to clear ball under pressure.

- Tweaked up pass accuracy a bit, especially when under no pressure.

- Made lesser players limit pace on pass to increase accuracy ( subject to decisions test ).

- Changed pass risk assessment to reflect mentality setting and flair a little more.

- Less hoofs up field to no-one when under no pressure, unless time wasting.

- Made players cross more willingly and also earlier when possible depending on instructions.

- More shots when in obvious good positions.

- Players with decent decision making less likely to dribble into trouble.

- Players more likely to get ball onto best foot.

- Improved first touch a little.

- Fixed bug where player sometimes moves really slowly with ball for ages.

- Made it harder to cut back ball dramatically when running down wing at pace.

- Improved logic of bias towards pass focus instruction when assessing passes.

- Improved off ball movement slightly.

- Stopped target men moving into channel so often when getting long balls to head.

- Players come to loose balls more aggressively, and try to intercept earlier in own danger zone.

- Attacking players also more likely to follow up on shots.

- Made keepers less likely to let ball go narrowly wide of post, unless extreme time wasting.

- Improved direction of keeper kicking.

- Less fouls when going for headers.

- Further tweak to make more early shots when under pressure or in good position.

- Made some headers on goal slightly less powerful.

- Stopped first time shots coming in from ridiculous positions.

- Made players come shorter at throws when thrower struggling for options.

- When player is selected to come to collect from keeper he comes deeper.

- Stopped one man walls on free kicks taken by keeper in deep position.

- Fixed possibility of play getting stuck when player with ball goes down injured.

- Tweaked player ratings back halfway towards pre v642 levels.

 

Match v646

==========

- Reduced shot accuracy slightly.

- Stopped players dropping deep to mark opponents instead of hold

Match v646

==========

- Reduced shot accuracy slightly.

- Stopped players dropping deep to mark opponents instead of holding defensive line for an easy offside.

- Fixed bug where player may not react to short pass from keeper.

- Reduced players dallying on ball when being closed down.

- Made keepers more likely to clear lines from back passes.

- Players get back to kick off position quicker after celebrating goal.

 

Match v647

==========

- Assistant managers now always give a team talk recommendation when asked.

- AI now take comebacks from 2 or 3 down into account when deciding team talks.

- Players also take comebacks into account when reacting to team talks.

- Stopped centre halves getting dragged out of position too easily when NOT first man behind ball.

- Slight reduction on lengths of goal kicks.

- Keepers now more willing to come to collect such long balls into their own area.

- Further improved defender direction facing when marking non ball player.

- Fixed issue with defenders dithering over whether to continue marking player with ball.

- Further fix re confusion between closing down ball player and marking him from a strategic position.

- Fixed further instance of players taking ridiculous first time shots.

- Fixed rare occurrence of players controlling ball and moving a few yards with it stuck to their foot.

- Fixed bug where player who wins aerial challenge always recovers quicker than the player who lost out.

- Fixed bug where defenders would occasionally get skinned by opponent due to problem in code rather than lack of ability.

- Fixed bug where keepers occasionally miss saves for no reason.

- Tweaked number of shots going over bar.

 

Match v648

==========

- Fixed bug where assistant team talk suggestions may be illogical after a win

 

Match v649

==========

- Fixed rare bug where keeper may needlessly miss opportunity to save shot

- Improved decision between pass and run depending on player instruction, player tendency and situation

- Made wide players get into the box quicker when ball on opposite side

- Tweaked average ratings for attacking wide men

- Stopped distribution defender coming way too deep to pick up ball at goal kicks

- Put a harsher workrate test on tracking back to challenge player already under pressure

- Fixed bug where defenders take up identical positions when "doubling up" on attacker

- Off ball runs from behind ball now done at higher speed

- Fixed unrealistically slow kicked clearances

- Fixed advantage being played then play called back a few seconds later

- Fixed bug where one player kicks off with no team mate next to him

- Slightly toned down effect on ball physics of muddy/wet pitches

- Stopped ball that lands on top of net dropping to zero height and making it look like it should be a goal

- Stopped AI managers in FML changing mentality during match

- And reduced substitutions by AI managers in FML

- Fixed players at low levels of football occasionally playing to a stupidly poor standard

- Toned down defenders occasionally being drawn too far out from defensive line to close down players

- Stopped strikers trying unrealistic first time shots when very wide or through on goal

- Slight improvement on first touch and time taken to react after receiving ball

- Improved likelyhood of attackers "lunging" in to ball running across face of goal

- Improved positioning of players coming to offer options to throw in taker

- Tweaked marking positioning and facing direction slightly further

- Improved shooting accuracy for easier chances

- Slight reduction in number of "power shots"

- Improved near post flick ons at corners

 

Match v650

===========

- Stopped kick off being taken before all players close to their starting positions

- Fixed bug from v640 that stopped keeper retrieving ball from own net after goal

- Fixed possibility of negative teamtalk reaction from player when team praised after positive result

- Reduced strikers taking up wide position and inhibiting the wide midfielder's movement

- Stopped players taking heavy morale hit after defeat that breaks excellent result sequence

- Made composed defenders turn on ball before clearing if possible

- Pushed central midfielders slightly forward when ball wide

- Fixed "attack near/far post" at corners

- Fixed poor marking at free kicks close to corner

- Stopped receiver taking control of ball needlessly early

- And fixed new bug where receiver dallies on taking control of ball

- Made keeper offer back pass option more willingly

- More tweaks to improve goalie positioning and reactions

- Fixed bug that allows centre halves to go for same ball without failing decision test

- Made players with tackle easy set stand off more rather than make tackle

- Players more willing to make themselves available for simple pass

- Improved marking facing further

- Stopped player dallying when passed ball from kick off

- Improved keeper response to distribution instructions further

- Fixed potential for defenders to score own goal when picking up loose ball on own goal line but facing own goal

- Fixed referee penalising player for foul when not close enough to opponent who takes a dive

- Fixed very low condition players not being subbed with knock ons that can mean sent off keeper not replaced

- Upped midfielder match ratings a tad

 

Match v651

===========

- Improved rating of goals for awards/FML

- Fixed half time keeper sub coming on at wrong end

- Fixed wing back being reported as playing at full back after match

- Tweaked number of fouls up as it has been dropping

- Reduced effectiveness of headers slightly

- Reduced pass completion slightly

- Fixed corner delivery instructions being ignored

- Improved penalty scoring rate

- Reduced use of tall target man for less direct style managers

 

Match v652

===========

- Fixed rare crash when player heads ball at goal

- Stopped AI managers giving out run with ball instruction to unsuitable players

- Improved attacking positioning and delivery at free kicks near opp goal

- First set of optimisations to reduce recent slowdown

 

Match v653

===========

- Optimised match engine code to improve speed by around 20%

- Fixed bug where strikers can play too close together in unusual formations

- Fixed some run of the mill goals being given very high award ratings

- Raised number of fouls to more in line with real world data

- Raised number of penalties and their conversion rate in line with real world data

- Fixed ball stopping unrealistically quickly on some low passes/shots

- Improved player judgement of interception possibilities

- Improved closing down AI yet again, now more aggressive but less unneccesary "doubling up"

- Made player recovery time after going to ground more realistic

- Players now clear instead of tackle if it is feasible

- Fixed some unrealistic instances of poor first touch

- Players lunge in for loose balls near opposition goal more realistically

- Defenders now more effective against attackers running at them

- Defenders now slightly more aware of their dangerman's position when "marking space"

- Fixed some strange positioning at free kicks inside defending penalty area

- Players with long shots set to often, or with long shots PPM, now more willing to do so in good positions subject to morale

 

Match v654

===========

- Fixed players ignoring passes due to bug in optimisation

- Fixed players sometimes clearing ball instead of converting simple chance

- Pushed D-line up a tiny bit to reduce defensive teams ability to pass ball around and dominate possession

 

Match v655

===========

- Reduced no of dangerous challenges

- Reduced no of professional fouls

- Fixed player teleporting bug ( from v653 )

- Fixed bug where defenders stand off and allow players to run through defensive line too easily

- Improved player finishing when clean through

- Fixed play being called back after advantage played and shot taken

- Fixed obscure crash

 

Match v656

===========

- Stopped players being tripped by opponents but carrying on running with the ball regardless

- Stopped defenders running towards own goal after ball has long gone out for goal kick

- AI teams slightly more careful with width and depth when using defensive mentality

- Improved home advantage slightly in FML

- Improved tracking of opposition players by their opposite number in formations

- Stopped commentary referring to easy chances being missed when they clearly arent easy

- Improved accuracy of lunges at loose ball towards goal

- Stopped ridiculously innacurate near post headers at goal from corners

- Made defensive line drop back to correct place quicker when defending

- Reduced keeper effectiveness slightly

- Made players look to get ball on best foot more often when bearing down on goal

- Improved likelyhood of player trying to round keeper when one on one with him

- Improved positioning of player marking wingers who have ball

- Improved defender reaction to rebounds

- Made players make pass back more often when under pressure facing own goal

- Tweaked number of long shots

- Stopped counter attack flag being set too easily when team wins ball - which had impact on effects of defensive team mentality

- Fixed keepers changing ends too slowly at extra time half time

- Fixed anomalies in clip rating scores in FML

 

 

Match v657

===========

- Fix to marking of ball player that should improve defending potential one on one situations

- Jumping influence over ariel duel winner increased

 

Match v658

===========

- Stopped advantage being played in favour of player on floor

- Jumping influence over ariel duel winner tweaked

- Further improved marking of player with ball

- Tweaked marking of other players

- Made players stay with opponent for longer when set piece is taken rather than move to default tactical position and leave them free

- Made subs more or less likely for AI teams depending on team performance vs expected result

- Fixed bug where injured player sometimes wasnt replaced by AI

- Fixed bug where 10 man AI teams would stick with uneven formation

- Adjusted offside rule to follow new "interfering with play" rules more strictly

- Improved midfielder tracking of opposite opponents by taking more account of forward or back arrows

- Reduced instances of midfielders being caught in possession after dallying on ball in own half

- Stopped both fullbacks bombing forward when not set to make forward runs often

- Made defensive line drop back a bit quicker still, to desired position when team defending

- Improved interception AI a bit

- Made team mate stand with free kick taker at indirect free kick in shooting position

- Improved player reactions to loose balls in area

- Reduced number of long shots from players with it set to "never"

- Tweaked finishing further according to ease of chance

- Made type of corner delivery vary more when set to "mixed"

 

Match v659

===========

- Tweaked AI manager expectation of result a bit

- Tweaked AI use of run with ball player slider

- Tweaked AI use of forward run player slider

- Improved individual player tracking of their opposite number in formation

- Made decisive players less likely to get caught in possession

- Made defensive line movement work somewhere in between versions 655 and 658

- Improved marking at corner kicks

- Made central defenders more likely to shift and cover full backs when required

- Stopped defenders backing too far off opponents who are running at defence with ball

- Stopped corners being sent to edge of area when no team mate standing there

- Reduced through balls that are too easy for covering defenders to intercept

- Made teams defend slightly wider so as to cover danger from wings better

 

Match v660

===========

- Improved defender positioning when marking opponents on or off ball

- Stopped bug that saw AI teams set counter attacking option to on in FML regardless of original human tactic setting

- Tweaked effect of red cards on motivation of both teams

- Tweaked effect of scoreline on motivation of both teams

- Stopped full backs defaulting to marking strikers when up against narrow formations

- Reduced defenders getting dragged out of formation too easily against one striker formations

- Tactics that have players with arrows pointing on top of other players ( or other player's runs ) now have those arrows nulled by the match engine

 

Match v661

===========

- Activated missing tactical instructions in FML matches

- Made playing out of position affect player performance more

- Tweaked default marking player for defenders when formations arent "like for like"

- Further tweak to defender marking positioning against off ball opponents

- Made specific man marking tighter to chosen opponent when ball not near goal

- Made full backs tuck in more when defending against narrow formations

- Tweaked keepers up a tiny bit

- Fixed some legal tactic arrows being disabled in v660

- Made players less likely to prioritise holding defensive line over marking player in dangerous area

 

Match v662

===========

- Fixed injury time being extended too easily

- Improved positioning for free kicks around the corner of opponents area

- Spread attacking players around a bit more at corners

- Improved marking at corners to account more for "mark tall/small player" instruction

- Improved position of player standing with taker at free kicks

- Fixed instance of match not kicking off after goal

- Fixed bug where player is fouled but carries on running and then play gets pulled back with no advantage played

- Tweaked AI mentality slider ( applies to FM 8.0.2 only )

- Tweaked assistant manager team talk suggestions ( FM 8.0.2 only )

- Improved AI use of back arrows for one defensive midfielder in 442 formation ( FM 8.0.2 only )

- Improved AI use of opposition specific instructions ( FM 8.0.2 only )

- Improved default player to mark for each player according to formations

- Fixed bug where referee can "teleport" after a goal

- Reworked effect of "creative freedom" slider on player flair attribute

- Made AI teams sub very tired players earlier

- Fixed run past opponent being counted and reported in comms when defender too far away to think about a challenge

- Fixed some instances of players running ball out of play needlessly

- Fixed some instances of player being clean through and shooting first time unneccesarily

- Improved direction of shot when player lunges in on ball close in

- Made full backs stay back more often depending on forward run slider or team mentality slider being very defensive

- Stopped marginal offsides being called when ball has been touched since original pass was made

- Fixed bug where keeper doesnt react properly to slow or still ball and lets attackers in

- Stopped too many players going for same ball when corner swung into far post

- Improved positioning of closing down player when he finds himself being caught wrong side of opponent

- When keeper way out of position defenders now close down ball player immediately

- Fixed bug where keeper picks up ball then clears wildly as if under lots of pressure

- Toned down finishing a tad when chance not clear cut

- Improved trajectory of free kicks on goal

- Toned down length of keeper kicks from hand

- Made players play more back passes when under pressure

- Improved near post flick on from corners/crosses

 

Match v663

===========

- Fixed v662 bug where players stop in their tracks and let ball player go

- Tweaked AI mentality slider ( applies to FM 8.0.2 only )

- Tweaked effect of consistency attribute a little ( a few more off days )

- Fixed bug where defenders may commit foul in area when ball nowhere near

- Fixed v662 bug where player marking ball player sometimes drops off suddenly and illogically

- Tried to eradicate more instances of players stopping on ball and being caught in possession

- Reduced ability of players to change direction with ball at high speed

- Stopped team all out attack setting overriding goalie mentality and sending him forward for corners late on

- Made players move towards ball that is theirs for the taking ( broken in 661 )

- Fixed bug where player set to man mark specific player would drop way deeper than his defensive line

- Made attacking teams a little more adventurous with passing in safe areas

- Reduced instances of refs giving fouls mistakenly when player clearly gets the ball

- Tweaked keeper ratings down a little

 

Match v664

===========

- Tweaked AI mentality slider ( applies to FM 8.0.2 only )

- Fixed illogical assistant teamtalk suggestions to individual players ( applies to FM 8.0.2 only )

- Reduced slightly effect of scoreline on match ratings

- Tightened up marking at both set pieces and open play

- Also improved defensive tracking of lone strikers

- Made players more likely to close down when opponents try to play keep ball

- Improved execution of short free kicks to player standing next to taker

- Stopped players taking unrealistic first time shots when ball played in to them fast and in same direction of goal

- Reduced ability of players to "stop dead" when picking up ball at pace

- Tweaked defensive line slightly

- Attackers without high mentality setting now defend a bit deeper

- Tweaked on ball decision making to try to reduce players caught in possession too easily

- Reduced pointless long shots on weaker foot

- Fixed over-long keeper kicks

- Made players help out team-mate on ball more readily

- Fixed players leaving post for no reason as corner swung in

- Reduced condition drop slightly ( aimed mainly at midfielders )

- Increased hit on attributes caused by low condition

- Fixed rare score divergence between platforms

- Improved goalie position when narrowing the angle on attacker

- Made AI ( FM 8.0.2 only ) use man marking on players who dominate possession

 

Match v665

===========

- Fixed bug where keeper can fail to control back pass and slice clearance to opponent for no logical reason

- Fixed bug where defender can run ball into own goal instead of making clearance

- Increased no of fouls, cards and penalties back towards v663 level

- Fixed bug where marking at set pieces is too static and sometimes loose

- Fixed corner taker ignoring instructions on where to place corners

- Fixed freakishly long clearances from deep positions

- Reduced careless passes across own area at lower levels

- Stopped defenders stepping out to close down midfielder prematurely

 

Data Editor

===========

- Updated award editing to support new award fields.

- Fixed problem with cursor in number fields on Mac.

- Fixed some club records not getting saved properly.

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